#include <table_engine.h>
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virtual int | AddRowTable ()=0 |
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virtual void | ClearTable ()=0 |
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virtual int | CreateTable (const char *pColumnName[], unsigned nCount, unsigned isTStudio)=0 |
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virtual void | GetConsolePos (int &X, int &Y)=0 |
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virtual void | SaveTable ()=0 |
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virtual void | SetConsolePos (int X, int Y)=0 |
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virtual int | SetValueTable (unsigned nRow, unsigned nColumn, const char *fmt,...)=0 |
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virtual int | SetValueTable (unsigned nRow, unsigned nColumn, signed nVal, const char *format="%d")=0 |
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virtual int | SetValueTable (unsigned nRow, unsigned nColumn, unsigned nVal, const char *format="%u")=0 |
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virtual int | SetValueTable (unsigned nRow, unsigned nColumn, float dVal, const char *format="%f")=0 |
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| TableEngine () |
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virtual void | UpdateTable ()=0 |
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virtual | ~TableEngine () |
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Definition at line 4 of file table_engine.h.
◆ TableEngine()
TableEngine::TableEngine |
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inline |
◆ ~TableEngine()
virtual TableEngine::~TableEngine |
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inlinevirtual |
◆ AddRowTable()
virtual int TableEngine::AddRowTable |
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pure virtual |
◆ ClearTable()
virtual void TableEngine::ClearTable |
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pure virtual |
◆ CreateTable()
virtual int TableEngine::CreateTable |
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const char * |
pColumnName[], |
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unsigned |
nCount, |
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unsigned |
isTStudio |
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pure virtual |
◆ GetConsolePos()
virtual void TableEngine::GetConsolePos |
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int & |
X, |
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int & |
Y |
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) |
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pure virtual |
◆ SaveTable()
virtual void TableEngine::SaveTable |
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pure virtual |
◆ SetConsolePos()
virtual void TableEngine::SetConsolePos |
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int |
X, |
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int |
Y |
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pure virtual |
◆ SetValueTable() [1/4]
virtual int TableEngine::SetValueTable |
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unsigned |
nRow, |
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unsigned |
nColumn, |
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const char * |
fmt, |
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... |
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pure virtual |
◆ SetValueTable() [2/4]
virtual int TableEngine::SetValueTable |
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unsigned |
nRow, |
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unsigned |
nColumn, |
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signed |
nVal, |
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const char * |
format = "%d" |
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pure virtual |
◆ SetValueTable() [3/4]
virtual int TableEngine::SetValueTable |
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unsigned |
nRow, |
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unsigned |
nColumn, |
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unsigned |
nVal, |
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const char * |
format = "%u" |
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pure virtual |
◆ SetValueTable() [4/4]
virtual int TableEngine::SetValueTable |
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unsigned |
nRow, |
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unsigned |
nColumn, |
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float |
dVal, |
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const char * |
format = "%f" |
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pure virtual |
◆ UpdateTable()
virtual void TableEngine::UpdateTable |
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pure virtual |
The documentation for this class was generated from the following file: