#include <table_engine.h>
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| virtual int | AddRowTable ()=0 | 
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| virtual void | ClearTable ()=0 | 
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| virtual int | CreateTable (const char *pColumnName[], unsigned nCount, unsigned isTStudio)=0 | 
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| virtual void | GetConsolePos (int &X, int &Y)=0 | 
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| virtual void | SaveTable ()=0 | 
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| virtual void | SetConsolePos (int X, int Y)=0 | 
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| virtual int | SetValueTable (unsigned nRow, unsigned nColumn, const char *fmt,...)=0 | 
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| virtual int | SetValueTable (unsigned nRow, unsigned nColumn, signed nVal, const char *format="%d")=0 | 
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| virtual int | SetValueTable (unsigned nRow, unsigned nColumn, unsigned nVal, const char *format="%u")=0 | 
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| virtual int | SetValueTable (unsigned nRow, unsigned nColumn, float dVal, const char *format="%f")=0 | 
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|  | TableEngine () | 
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| virtual void | UpdateTable ()=0 | 
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| virtual | ~TableEngine () | 
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Definition at line 4 of file table_engine.h.
 
◆ TableEngine()
  
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          | TableEngine::TableEngine | ( |  | ) |  |  | inline | 
 
 
◆ ~TableEngine()
  
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          | virtual TableEngine::~TableEngine | ( |  | ) |  |  | inlinevirtual | 
 
 
◆ AddRowTable()
  
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          | virtual int TableEngine::AddRowTable | ( |  | ) |  |  | pure virtual | 
 
 
◆ ClearTable()
  
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          | virtual void TableEngine::ClearTable | ( |  | ) |  |  | pure virtual | 
 
 
◆ CreateTable()
  
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          | virtual int TableEngine::CreateTable | ( | const char * | pColumnName[], |  
          |  |  | unsigned | nCount, |  
          |  |  | unsigned | isTStudio |  
          |  | ) |  |  |  | pure virtual | 
 
 
◆ GetConsolePos()
  
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          | virtual void TableEngine::GetConsolePos | ( | int & | X, |  
          |  |  | int & | Y |  
          |  | ) |  |  |  | pure virtual | 
 
 
◆ SaveTable()
  
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          | virtual void TableEngine::SaveTable | ( |  | ) |  |  | pure virtual | 
 
 
◆ SetConsolePos()
  
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          | virtual void TableEngine::SetConsolePos | ( | int | X, |  
          |  |  | int | Y |  
          |  | ) |  |  |  | pure virtual | 
 
 
◆ SetValueTable() [1/4]
  
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          | virtual int TableEngine::SetValueTable | ( | unsigned | nRow, |  
          |  |  | unsigned | nColumn, |  
          |  |  | const char * | fmt, |  
          |  |  |  | ... |  
          |  | ) |  |  |  | pure virtual | 
 
 
◆ SetValueTable() [2/4]
  
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          | virtual int TableEngine::SetValueTable | ( | unsigned | nRow, |  
          |  |  | unsigned | nColumn, |  
          |  |  | signed | nVal, |  
          |  |  | const char * | format = "%d" |  
          |  | ) |  |  |  | pure virtual | 
 
 
◆ SetValueTable() [3/4]
  
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          | virtual int TableEngine::SetValueTable | ( | unsigned | nRow, |  
          |  |  | unsigned | nColumn, |  
          |  |  | unsigned | nVal, |  
          |  |  | const char * | format = "%u" |  
          |  | ) |  |  |  | pure virtual | 
 
 
◆ SetValueTable() [4/4]
  
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          | virtual int TableEngine::SetValueTable | ( | unsigned | nRow, |  
          |  |  | unsigned | nColumn, |  
          |  |  | float | dVal, |  
          |  |  | const char * | format = "%f" |  
          |  | ) |  |  |  | pure virtual | 
 
 
◆ UpdateTable()
  
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          | virtual void TableEngine::UpdateTable | ( |  | ) |  |  | pure virtual | 
 
 
The documentation for this class was generated from the following file: